#pragma once
#include "Shader.h"
namespace NBE
{
	class ShaderGLSL: public Shader
	{
	public:
		ShaderGLSL(wchar_t* name);
		~ShaderGLSL();
		inline uint getProgram(){return m_program;}

	private:
		uint verSh;
		uint fragSh;
		uint m_program;

	};
}